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Server #3 Rotation Suggestions

=TN= Qayed

New member
Hello everyone,
I would like to show you my rotation for server 3 I hope you accept it.

S&D Map_Crash
.....
TDM Map_backlot
.....
Sab Map_Crossfire
.....
S&D Map_Broadcast
.....
Dom Map_Vacant
....
War Map_Citystreest(District)
....
Sab Map_Ambush
....
S&D Map_Chinatown
....
War Map_Overgrown
....
Sab Map_Strike

In the end, it is not my decision it is admins's decision and I respect it.

Thank you,
Qayed
 

GammaDeltaII

RiddleBox
Staff member
Retired Admin
How about this?

gametype sd map mp_crash
gametype sab map mp_convoy
gametype war map mp_citystreets
gametype dom map mp_vacant
gametype koth map mp_creek
gametype sd map mp_broadcast
gametype sab map mp_strike
gametype war map mp_overgrown
gametype dom map mp_showdown
gametype koth map mp_pipeline
gametype sd map mp_carentan
gametype sab map mp_countdown
gametype war map mp_backlot
gametype dom map mp_crossfire
gametype koth map mp_farm
 

Vlado

Game Admin
Staff member
Game Admin
Donator
How about this?

gametype sd map mp_crash
gametype sab map mp_convoy
gametype war map mp_citystreets
gametype dom map mp_vacant
gametype koth map mp_creek
gametype sd map mp_broadcast
gametype sab map mp_strike
gametype war map mp_overgrown
gametype dom map mp_showdown
gametype koth map mp_pipeline
gametype sd map mp_carentan
gametype sab map mp_countdown
gametype war map mp_backlot
gametype dom map mp_crossfire
gametype koth map mp_farm
Perfect

You are my man ;)
 

the MINION

Im not a MINION, im a yellow Tic Tac
Game Admin
Warteam Member
How about this?

gametype sd map mp_crash
gametype sab map mp_convoy
gametype war map mp_citystreets
gametype dom map mp_vacant
gametype koth map mp_creek
gametype sd map mp_broadcast
gametype sab map mp_strike
gametype war map mp_overgrown
gametype dom map mp_showdown
gametype koth map mp_pipeline
gametype sd map mp_carentan
gametype sab map mp_countdown
gametype war map mp_backlot
gametype dom map mp_crossfire
gametype koth map mp_farm
my suggestion:

gametype sab map mp_convoy
gametype dom map mp_backlot
gametype koth map mp_crash
gametype sd map mp_crossfire
gametype sab map mp_citystreets
gametype tdm map mp_overgrown
gametype ffa map mp_killhouse
gametype tdm map mp_creek
gametype sab map mp_broadcast
gametype sab map mp_vacant
gametype ffa map mp_strike
gametype sd map mp_caretan
 

=TN= Qayed

New member
Guys I really would like to play on those maps in the next rotation:

S&D Map_Crash
.....
Sab Map_Crossfire
.....
Dom Map_Vacant
....
Sab Map_Ambush
....
S&D Map_Chinatown

I remember that we (the players who I know) had alot of fun on those maps. So I think you can change or add the other maps. But those maps I really want them on the next rotation.
 

GammaDeltaII

RiddleBox
Staff member
Retired Admin
Like this then? :)

gametype sd map mp_crossfire
gametype war map mp_backlot
gametype sab map mp_crash
gametype dom map mp_vacant
gametype koth map mp_creek
gametype sd map mp_carentan
gametype war map mp_overgrown
gametype sab map mp_convoy
gametype dom map mp_showdown
gametype koth map mp_farm
gametype sd map mp_broadcast
gametype war map mp_citystreets
gametype sab map mp_countdown
gametype dom map mp_strike
gametype koth map mp_pipeline
 

=TN= Qayed

New member
Like this then? :)

gametype sd map mp_crossfire
gametype war map mp_backlot
gametype sab map mp_crash
gametype dom map mp_vacant
gametype koth map mp_creek
gametype sd map mp_carentan
gametype war map mp_overgrown
gametype sab map mp_convoy
gametype dom map mp_showdown
gametype koth map mp_farm
gametype sd map mp_broadcast
gametype war map mp_citystreets
gametype sab map mp_countdown
gametype dom map mp_strike
gametype koth map mp_pipeline
There are 3 koth :eek:which is really annoying cause players hate waiting, so one koth is enough which is pipeline. Otherwise everything is good. So it is gonna be like this:

gametype sd map mp_crossfire
gametype war map mp_backlot
gametype sab map mp_crash
gametype dom map mp_vacant
gametype sd map mp_carentan
gametype war map mp_overgrown
gametype sab map mp_convoy
gametype dom map mp_showdown
gametype sd map mp_broadcast
gametype war map mp_citystreets
gametype sab map mp_countdown
gametype dom map mp_strike
gametype koth map mp_pipeline

So what do you think?
 
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Sammy

Game Admin
Staff member
Game Admin
Warteam Member
Donator
Just some input, Crash (On of the smaller maps) Sab on S3 is absolute mayhem with 20 players on both sides with even 5 of them wallbanging from all directions towards enemy spawn gives no chance to move, not including GL fire. I feel good about the rotation proposal, just not Crash Sab :)
 

=TN= Qayed

New member
gametype sd map mp_crossfire
gametype war map mp_backlot
gametype dom map mp_crash
gametype dom map mp_vacant
gametype sd map mp_carentan
gametype war map mp_overgrown
gametype sab map mp_convoy
gametype dom map mp_showdown
gametype sd map mp_broadcast
gametype war map mp_citystreets
gametype sab map mp_countdown
gametype sab map mp_strike
gametype koth map mp_pipeline

This one looks good.
 

GammaDeltaII

RiddleBox
Staff member
Retired Admin
Yeah, but in this order, otherwise you have twice dom and twice say in a row:

gametype sd map mp_crossfire
gametype war map mp_backlot
gametype sab map mp_strike
gametype dom map mp_vacant
gametype sd map mp_carentan
gametype war map mp_overgrown
gametype sab map mp_convoy
gametype dom map mp_showdown
gametype sd map mp_broadcast
gametype war map mp_citystreets
gametype sab map mp_countdown
gametype dom map mp_crash
gametype koth map mp_pipeline
 

Syd

New member
Here is my suggestion, which I hope it will be considered in its ENTIRE extension :)
Few changes to Gamma's one

SAB Countdown
S&D Crossfire
H-Q Backlot
SAB Strike
DOM Vacant
WAR Overgrown
SAB Crossfire
S&D Broadcast
WAR City Streets
H-Q Pipeline
SAB Convoy
DOM Crash
S&D Chinatown
 
Last edited:

SIPKODAR

Ban Evasion hunter.
Game Admin
Just some input, Crash (On of the smaller maps) Sab on S3 is absolute mayhem with 20 players on both sides with even 5 of them wallbanging from all directions towards enemy spawn gives no chance to move, not including GL fire. I feel good about the rotation proposal, just not Crash Sab :)
I like it